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Face Image Relighting Using A Morphable Model Face Image Relighting Using A Morphable Model
Posted by: skeelogy

Video duration: 162 seconds

http://cg.skeelogy.c om/projects-face-rel ight.php
In this project, we are trying to relight a face in a 2D image, given only a single image. The 3D face model is obtained first by using a morphable model. The matching/optimizatio n then starts to find the best weights for the morphing. Finally, we relight the synthesized 3D model and composite it back onto the 2d image to obtain the results.

Related: alpha, blend, change, face, image, lighting, model, morphable, relighting

A.I. Fighter A.I. Fighter
Posted by: skeelogy

Video duration: 401 seconds

http://cg.skeelogy.c om/projects-aifighte r.php
A.I. Fighter is a 3D beat-'em-up style fighting game in which the player will control a fighter using the keyboard and engage the computer's fighter over a short duration. It is created for us to test out training of computer A.I. using Neural Networks.

Related: a.i., artificial, combos, fighting, finite, fsm, games, intelligence, machine, networks, neural, state

Muskeelar Muskeelar
Posted by: skeelogy

Video duration: 85 seconds

http://cg.skeelogy.c om/projects-muskeela r.php
Video showing the features of Muskeelar, my muscle system for games. Implemented as Maya plugin and visualized in OGRE.

Related: for, games, muscle, muskeelar, system

Skeel\ Skeel's Rigging Demo Reel
Posted by: skeelogy

Video duration: 216 seconds

http://cg.skeelogy.c om/demoreels-rigging .php
This demo reel showcases the character rigging, simulation and rig-related programming works that I have done over the past few years.

Related: demo, reel, rigging, skeel

Skeel\ Skeel's Game Physics Demo Reel
Posted by: skeelogy

Video duration: 169 seconds

http://cg.skeelogy.c om/demoreels-game-ph ysics.php
This demo reel showcases the implementations done for character physics, fluid physics and soft body physics. There is also a section on collision handling between different types of objects. Most of them are implemented using Microsoft XNA 2.0, with some done using OGRE.

Related: demo, game, physics, reel

Smoothed Particle Hydrodynamics 2 Smoothed Particle Hydrodynamics 2
Posted by: skeelogy

Video duration: 97 seconds

http://cg.skeelogy.c om/projects-SPH2.php
Modified the usual Smoothed Particle Hydrodynamics (SPH) fluid simulation method for easier implementation, better performance and more control. Done using Microsoft XNA 2.0.

Related: fluid, hydrodynamics, particle, simulation, smoothed, sph

Butterfly Lovers Butterfly Lovers
Posted by: skeelogy

Video duration: 82 seconds

http://cg.skeelogy.c om/projects-butterfl y-lovers.php
This is the intro and ending for a wedding video, done in 3dsmax. A butterfly goes on a search for its life partner and comes back with its loved one.
Note that the main wedding video has been replaced by the words "Main Wedding Video" in the middle of the clip.

Related: 3dsmax, animation, butterfly, lovers, weddding

Hunter Hunted Hunter Hunted
Posted by: skeelogy

Video duration: 88 seconds

http://cg.skeelogy.c om/projects-hunter-h unted.php
This is a visual effects video where we placed in a CG radioactive creature into live footage and blew up an existing bridge.
A radioactive creature (the hunter) goes after a thief which took away its valuables. Little did it realize that everything was staged and it was being hunted instead.

Related: bridge, collapse, creature, explosion, fluid, radioactive, smoke

Pressurized Soft Body With Local Deformation Pressurized Soft Body With Local Deformation
Posted by: skeelogy

Video duration: 66 seconds

http://cg.skeelogy.c om/projects-PSB.php< br /> A pressurized soft body model is used to create the nice wobbly effect of this balloon. A gas is pumped into the balloon to maintain its shape and volume. Surface springs are used to created surface tension. Local deformation is achieved by adjusting the rest lengths of the surface springs. Done using Microsoft XNA 2.0.

Related: balloon, body, deformation, local, physics, pressurized, simulation, soft, springs, surface

Muskeelar: With and Without Dynamics Muskeelar: With and Without Dynamics
Posted by: skeelogy

Video duration: 47 seconds

http://cg.skeelogy.c om/projects-muskeela r.php
This video shows my muscle system Muskeelar in action in OGRE. It compares a fighter character in motion, with and without muscle dynamics.

Related: dynamics, jiggle, muscle, ogre, simulation

Soft Body Using Goal And Surface Springs Soft Body Using Goal And Surface Springs
Posted by: skeelogy

Video duration: 33 seconds

http://cg.skeelogy.c om/projects-soft-bod y.php
Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects. Done using Microsoft XNA 2.0.

Related: body, goal, soft, springs, surface

Inverse Kinematics Inverse Kinematics
Posted by: skeelogy

Video duration: 12 seconds

http://cg.skeelogy.c om/projects-IK.php This is an IK solver written in OpenGL. It uses the Jacobian matrix to approximate the linear solution to the non-linear IK problem.
In the demo, the user can press spacebar to generate a random point in space and the end effector will move towards it.
This video is playing at approximately 3 times the normal speed.

Related: ik, inverse, jacobian, kinematics, matrix

Pre-visualization of Hunter Hunted Pre-visualization of Hunter Hunted
Posted by: skeelogy

Video duration: 76 seconds

http://cg.skeelogy.c om/projects-hunter-h unted.php#storyboard
This is the pre-visualization that I have done for the effects video Hunter Hunted (http://www.youtube. com/watch?v=Jw4DhBV6 4_Q)

Related: pre-visualization, pre-viz

Phantasy Phantasy
Posted by: skeelogy

Video duration: 17 seconds

http://cg.skeelogy.c om/projects-phantasy .php
A short animation created using 3d Studio Max 5.1. Shows the main character charging up his sword, sticking it into the ground to A short animation created using 3d Studio Max 5.1. Shows the main character charging up his sword, sticking it into the ground to create an energy outbreak with earthquake, and finally blasting enemies away.

Related: 3dsmax, blast, crowd, energy, phantasy

Fats Simulation Fats Simulation
Posted by: skeelogy

Video duration: 31 seconds

http://cg.skeelogy.c om/projects-fats.php
Real-time fats simulation of a fatty game character. Done using Microsoft XNA 2.0.

Related: body, fats, simulation, soft

Tweakable Fish Tweakable Fish
Posted by: skeelogy

Video duration: 50 seconds

http://cg.skeelogy.c om/projects-tweakabl e-fish.php
Created a fish that allows the user to tweak the proportions and shapes of different body parts. It comes with a simple face rig as well to give the tweaked fish some personality. An expressiveness attribute is provided to the user to determine how expressive the fish will be when randomized.

Related: fish, rig, tweakable

Run-Time Mesh Subdivision Run-Time Mesh Subdivision
Posted by: skeelogy

Video duration: 43 seconds

http://cg.skeelogy.c om/projects-subdivis ion.php
Subdivision algorithm is used to fit a high resolution mesh to a low resolution mesh that undergoes Physics simulation. This reduces computational costs (e.g. due to simulation, collision detection etc) while maintaining a smooth appearance in real-time. Implemented in Microsoft XNA 2.0.

Related: mesh, subdivision

Simple Cloth Simulation Simple Cloth Simulation
Posted by: skeelogy

Video duration: 24 seconds

http://cg.skeelogy.c om/projects-cloth.ph p
A really simple cloth simulation done for a low resolution mesh. Implemented using Microsoft XNA 2.0.

Related: cloth, simulation

Automatic Followthrough Automatic Followthrough
Posted by: skeelogy

Video duration: 12 seconds

http://cg.skeelogy.c om/gallery-rigs.php# autofollowthrough
Automatic followthrough applied to a tail joint chain so that the tail automatically has followthrough action after controller stops moving.

Related: automatic, followthrough